Description

No Room In Heaven is a vampire-noir heist game where you steal art from vampires to pay off a mortal debt.

Set in Metro Detroit, you break into Heavens, the heavily guarded estates of the undying elite, and escape with the treasures tying them to our world.

History

No Room In Heaven began as a USC graduate research project under the advisory of Richard Lemarchand in 2022.

Game designer Parwesh Rallapalli pitched it just before his final semester combining elements from his past projects and inspired by his time commuting through the opulent and gated communities of Bloomfield Hills, Michigan as a teenager.

After building a playable demo at the same time as leading design on a capstone project, Parwesh joined Treyarch to work on Call of Duty. On nights and weekends, he continues developing No Room In Heaven alongside his brother and co-developer Rishi Rallapalli.

Features

  • Infiltrate surreal vampire abodes: spaces that reflect their character, desires, and fears.
  • Pay minimum payments to Yama, the bureaucratic God of Death, while your soul hangs as collateral.
  • Reinvest your spoils in inventive, black-market gadgets and occult tools for your next heist.
  • Unravel a reactive story about debt, capital, and ending the eternal night.

Media

Videos

Screenshots

Gameplay Screenshot 1Gameplay Screenshot 1Gameplay Screenshot 1

Key Art

Protagonist Key Art
Protagonist Key Art

Concepts

Protagonist Key ArtProtagonist Key Art

About Kumquat Studios

Kumquat Studios is a small independent studio made up of developers who have shipped Call of Duty: Black Ops entries, indie games, and military simulations.

Kumquat Studios does not use generative AI in any game assets, code, writing, or creative design. Our process is the product.

Contact

Email: inquiries@heartheistgame.com
Website: https://heartheistgame.com